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Version 1.25 has now been released. Races have been named and game mechanics such as influence and espionage are more visible to the player.
For a complete list of changes click on Change Summaries on downloads page.
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Version 1.24 has now been released. Wonders have been introduced providing significant bonuses and are visible on the galaxy map. Other changes include;
New Feature - Crisis visible on Galaxy Map
New Feature - Can delete Trade Routes
Change - Alliance Treaty requires allies to defend each other
Change - Game Editor allows crafts to be moved by dragging
For a complete list of changes click on Change Summaries on downloads page.
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Version 1.23 has now been reseased. Each player may now have multiple leaders (governors and generals). Governors are assigned to solar systems while generals are assigned to fleets. The diplomacy window shows more espionage details. Windows installer creates a ini file and data is now written in APPDATA folder. Other significant changes include;
New Feature - Space Anomalies
New Feature - Independent Players
New Feature - Technology Tree visible in Technology Window
Technologies organised into ages Deep Space Age, Galaxtic Lore Age, Orbital Age, etc...
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Version 1.22 has now been reseased. Command Buttons have been moved from a context menu onto the galaxy map.
This minimises mouse movement and makes available commands clearer. The download page contains a
detailed list of changes including;
Command Buttons rendered on Galaxy Map
End Turn button prompts player move idle craft
New Game Window allows players to customise AI settings
New Technology - Galactic Lore (reveals entire galaxy map)
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Version 1.21 has been released. Trade and Research agreements allow user to trade 'Special Resources' and 'Missed Technologies'
respectfully. The diplomacy window also now shows a more complete list of events that have effected your relationship, date ordered.
The solar system window now allows the player to auto manage the surplus generated by the planet.
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Version 1.20 has been released and contains significant changes to planetary output. All unused output is converted to money and added to the treasury. This has not changed, however, in version 1.20, a percentage of unused output higher than 5% causes wastage. Higher unused pencentages incur more wastage. As this has effected an Empire's income, costs and bonuses have been re-balanced.
Other great new features in this release include:
Game Editor can now create and delete crafts
Worm Holes only permit Space Jump to planets within range
Can change origin of a space station loaded into a transport
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Version 1.19 has implemented the concept of a trade route. Buiding trade routes between solar systems increase economic activity
and provides a visual representation an empire's economic activity. Trade requires stability so MoT restricts
trade routes to sectors under your influence.
Other great new features in this release include:
Research Window shows recently missed technologies
Improved implementation of warp trails and resource trails on galaxy map
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Master of Tactics 1.18 has been released containing several great new features including:
Diplomatic request can containing any combination of treaties and assets
Can select espionage target technology for your spies
Can enable game features individually on New Game Window
New weapon type - Pulse
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When crafts are destroyed in battle, wreckage is produced, and from wreckage salvage can be collected. In version 1.17 how salvage works has been improved.
There is a new research project 'Discover from Salvage' and the cost saving of using salvage to build a craft is now visible.
Other great new features in this release include:
Galaxy Map shows quantity of craft in a stack
Diplomacy Window shows chances of spy success
Computer Players might follow isolationist foreign policy
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MoT has different races with different strengths but each species designed more
or less the same craft. Now computer players design craft to suite their abilities (on harder levels).
Other great new features in this release include:
Improved Status Panel
Improved Craft Design Screen
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Domination and Blockading have been part of the game since the beginning.
However, until now their effects were not visible and I suspect many players
were unaware of how to use them tactically.
Other great new features in this release include:
Worm Holes
Stellar Object Context information improved and now shows influence
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Master of Tactics 1.14 has been released with:
New Technologies (Sentinels,Kamikaze)
New Setup Option (Dedication)
Improved Battlefield AI
Plus many other changes and big fixes
The Windows EXE installer now contains a copy of the Java Runtime Environment so you do not need to install Java to play MoT.
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Master of Tactics 1.13 has been released containing several great new features including:
New Planetary Crisis 'Emmergency'
Planets, Crafts, Fleets and Transports are selectable on Galaxy Map
Galaxy Editor in all distributions
Multi Player in all distributions
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Master of Tactics 1.12 has been released containing several great new features including:
Context Sensitive Menu
Planetary Crisis
Craft Upgrade Project
Windows EXE now supports a Java 64 bit JVM. Although MoT has always worked in a 64 bit JVM, the windows wrapper did not so players using a 64 bit JVM had to use the ZIP file distribution.
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Master of Tactics 1.11 has been released with:
LAN Multiplayer
Progress bars on galaxy map
Less micro management
Improved layout of solar system window
MoT technologies were designed as building blocks for creative strategy using original ideas. Playing
against a computer is great for developing your skill, but to flower, try using your ideas on a friend!
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Master of Tactics 1.10 has been released. The communication layer between the GUI and Engine has been re-written. The new communication layer can
operate remotely (for multi-player) or locally (for single player). Prior versions had two separate communication layers (remote and local) that
worked differently and each would need testing for each release!
The release also contains many bug fixes and some great new features:
New Game Window has more configuration options for improved game play
New technologies, improved GUI and many bug fixes
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Master of Tactics 1.09 has been released containing several great new features including:
Attack Warnings on the galaxy map
Speed Control in battle window
New Weapon - Anti Missile Beam
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Missiles give a hard hit at the start of a battle, so hard a valuable craft can be destroyed
before firing a shot.
The only missile defence weapon is retarget, however, it selects the
closest craft as the new target (which is usually still you!). You can fire beam weapons at
missiles but because missiles are small and fast they are not easy to destroy.
This is changing in version 1.09. A new weapon (anti missile beam) can only fire at automatons
(droid mines and missiles) but is effective. Missile retarget is now a later technology and always
retargets missiles at an enemy craft.
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Version 1.08 contains more graphical icons and the removal of idiosyncrasies on the battle field:
New Feature - Icon for Planet's Project on the Galaxy Map.
Change - Icons added to all text lists.
Change - Improved weapon graphics on battlefield.
Change - Ancient wrath fleets are disabled on easy and weaker on normal levels.
Change - Planets can only build Missile and Space Distortion.
Change - Weapons Retarget Beam, Girator and Prio Virus have been modified.
Change - Weapon Girator cannot miss (making it a good choice against a cloaked enemy).
Change - Weapon Plague spreads on battle field and has a graphical animation.
Change - Missiles and Droid Mines intercept craft instead of striking at end of move.
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Master of Tactics uses a complex tactical battle system that enables the game to have a large variety of weapons (each fundamentally different). This diversity introduces tactical depth allowing players to devise their own unique strategies. However, it also introduced complexity into the program! The focus of the next release has been 'ease of use' in the battle system.
Version 1.08 will be released soon and a huge effort has been put into improving the player's feel on the battlefield. The quantity of automated test cases test has been significantly increased with many bugs and idiosyncrasies fixed - the result is a better user experience.
This version also sees the introduction of icons into the game's plain text lists and clickable icons on the galaxy map for each planet's build project. You can now see what your planets are building on the galaxy map, and more importantly, identify planets with no project.
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The positioning of your craft on the battlefield is important in Master of Tactics due to concept of flanking and the effects of some weapons.
Prior to version 1.07 clicking on an enemy craft to attack would move your craft as close as possible to the enemy and then fire weapons. But where would the movement AI actually move your craft too? There may be other crafts in the way and you can't end up on top of the target or any other craft! You were reliant on the AI doing exactly what you expected.
Now with movement indicators you can adjust your movement and make it right. Hover over the target craft and a red outline will indicate where you are trying to move your craft while a green outline will indicate where the craft will actually move....
During test we found battefield movement much easier (particularly when added with the improved AI for craft movement!).
Happy playing.....
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Master of Tactics 1.07 has been released to the public containing several great new features including:
Tactical Battle Navigation Interface Improved (instruct crafts easier)
Improved Movement on the Battle Field (craft movement AI improved)
New Feature: Weapon Type Teleport
New Feature: Weapon Type Sleep
New Feature: Craft Design Tutorial
Improved Graphics for Weapon Space Distortion
More Express Keys (key '?' displays available keys on any screen)
Space Kaan disabled on easy level
Plus several bug fixes
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